![]() ![]() Now artists can load huge scenes and view larger portions of their work with buttery-smooth interaction. Designed to render massively complex scenes, the Hydra viewport is a perfect addition to Katana’s Viewer API. Katana now features a new, modern viewport powered by Pixar’s USD Hydra technology. With its highly efficient, collaborative approach to look development and lighting, Katana gives you the creative scope and scalability to meet the needs of today’s most demanding CG-rendering projects. klf file in the hierarchical display and selecting Enable (or expanding the hierarchy and doing it individually).The Foundry Katana 7.0v1 Win 圆4 Free Download 4.Įnable the lights and constraints for activation by right-clicking the. selecting a location within the scene graph and then selecting Action > Search Incoming Scene From Scene graph Selection.Īny look files with lights or constraints, found during the search, populate the node’s hierarchical display (located below the Action menu in the Parameter tab).selecting Action > Search Entire Incoming Scene.,.3.įind the lights or constraints to activate by either: The LookFileLightAndConstraintActivator node becomes editable within the Parameters tab. Select the LookFileLightAndConstraintActivator node and press Alt+ E. To activate lights and constraints from within a look file: 1.Ĭreate a LookFileLightAndConstraintActivator node and connect it to the recipe at some point downstream of a LookFileResolve or LookFileManager node. ![]() This list is used to specify the order in which constraints are evaluated, so this only has to be done if the constraints from the LookFile need to be evaluated in a specific order. ![]() It is also used to add constraints from LookFiles to the global constraint list. ![]() The LookFileLightAndConstraintActivator node activates Look File lights and constraints by updating the respective lists. When a Look File brings in a light or constraint, the lists at /root/world need to be updated. Katana maintains a list of lights, cameras, and constraints at /root/world within the scene graph. Activating Look File Lights and Constraints ![]()
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